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Class FPS Level Design

Over the course of 5 weeks, I worked with my teacher to create a basic first person shooter. From the beginning of the class, I learned about scrums, modular level design, substance designer, and a process for creating a game. The images shown are screenshots from Unity, and some of the buildings in the back are NOT mine. They were free assets that we placed around the main play area to bring the level to life more. The game is fairly simple. The player spawns in, grabs a gun, and stealthily works their way through and over buildings trying to survive. Again, this was a project done in class and my first time making a game/learning about and creating a level. Please leave any comments you'd like as I will be improving on this for a better portfolio piece and I appreciate constructive criticism!

Overview of the buildings

Overview of the buildings

Inside building 1

Inside building 1

Inside building 1

Inside building 1

A few of the outside wall textures

A few of the outside wall textures

Outside building 2

Outside building 2

Rooftop of the 2nd building

Rooftop of the 2nd building

Building 2 Roof closer look at textures

Building 2 Roof closer look at textures

Inside building 3

Inside building 3

Roof 3 leading to the 4th

Roof 3 leading to the 4th

Building 4 inside textures

Building 4 inside textures

A few of the modular kit pieces. There aren't many due to the limited amount of time I had while learning about this process.

A few of the modular kit pieces. There aren't many due to the limited amount of time I had while learning about this process.